About the job
Parallel Domain builds virtual environments that help autonomous vehicles and robots prove their capabilities before operating in the real world. These simulated landscapes must meet strict physical, geometric, and sensor-level standards, providing a reliable space for clients to test and validate advanced autonomous systems.
To achieve this, the team relies on a sophisticated content and rendering pipeline. The work goes beyond traditional AAA game development, using methods like Gaussian splat scene reconstruction, neural rendering, AI-powered content workflows, and modern procedural systems. These approaches are reshaping what it means to be a technical artist in this field.
Role overview
The Principal Technical Artist will lead the development of new workflows for building high-fidelity virtual environments. This is a senior individual contributor role based in Vancouver, BC. The position involves close collaboration with rendering, simulation, and content engineering teams to solve complex challenges in content creation and pipeline design.
What you will do
- Develop and implement advanced workflows for environment creation using Unreal Engine, Houdini, Python, shader programming, and AI technologies.
- Work alongside multidisciplinary teams to address technical and creative challenges in content pipelines.
- Apply innovative techniques to push the fidelity and scalability of simulation environments.
Requirements
- Expertise with tools such as Unreal Engine, Houdini, Python, and shader code.
- Experience with advanced content creation techniques, including neural rendering and procedural systems.
- Ability to collaborate effectively with engineering and creative teams.
- Strong background in technical art for high-fidelity environments.

