1 - 20 of 42,141 Jobs

Search for Technical Artist (Environment Tool) - Remote

42,141 results

Apply
companySingularity 6 logo
Full-time|$109.8K/yr - $124.8K/yr|Remote|Choice of Remote (in approved provinces)

FrançaisPour les candidats intéressés :Nous avons récemment été informés de plusieurs tentatives d'escroquerie et de fraude provenant d'agences ou de groupes se faisant passer pour des membres de nos équipes RH et de recrutement.Si vous recevez un email suspect, veuillez utiliser la fonction « Contactez-nous » de ce site pour nous en informer.En général, portez une attention particulière à l'adresse email de l'expéditeur. Toutes les communications officielles de recrutement proviennent uniquement de Singularity 6. Tout autre compte doit être considéré comme une tentative d'escroquerie jusqu'à confirmation par l'équipe S6.Nos offres d'emploi sont publiées exclusivement sur notre page Carrières. En cas de doute, nous vous invitons à postuler directement via notre site web. À noter : nous ne demandons jamais d'informations privées telles que des coordonnées bancaires, des numéros de carte de crédit ou d'autres données sensibles dans le cadre de notre processus d'embauche.Créez des mondes alternatifs qui enrichissent la vie des joueurs !Nous recherchons un artiste technique passionné par la création d'outils et l'optimisation des flux de travail pour soutenir les équipes créatives qui donnent vie à nos univers. Vous travaillerez en étroite collaboration avec des ingénieurs, des artistes et d'autres artistes techniques pour développer et maintenir les pipelines, les scripts et les automatisations permettant à notre équipe artistique de produire un contenu visuellement impressionnant, performant et efficace.Ce poste est parfait pour un artiste technique qui apprécie la résolution de problèmes, la création d'outils et le lien entre l'art et l'ingénierie.

Apr 10, 2026
Apply
companyRiot Games, Inc. logo
Full-time|On-site|Los Angeles, USA

Join Riot Games as a Principal Technical Artist specializing in Environment for an unpublished R&D project. In this pivotal role, you will engage your extensive expertise in 3D tools and problem-solving capabilities to enhance the League of Legends universe and other creative content from Riot Games. You will be responsible for creating and refining tools, managing pipelines, and offering essential technical support to artists on their most critical endeavors.As a Principal Environment Technical Artist on our MMO team, you will serve as the architect of our worldbuilding pipeline, establishing the foundational systems that empower environment artists and designers to construct vast, varied, and immersive landscapes. You will play a crucial role in influencing how our world is developed—from overarching tooling philosophies to hands-on implementation—ensuring we achieve scale without compromise and facilitating a creative, empowered worldbuilding process for numerous contributors over a long period.Your collaboration with Creative Leads, Engineering, and Production will focus on designing workflows that enhance art direction, promote efficient content creation, and sustain modular pipelines across biomes, architecture, and terrain.

Mar 26, 2026
Apply
companyteamlfg logo
Full-time|$183K/yr - $274K/yr|Remote|United States, Remote

Are you passionate about creating immersive gaming experiences that foster vibrant player communities? At teamLFG, we invite you to bring your artistic vision to life as we develop a visually stunning world where art not only captivates but also reinforces the core mission of our game. Do you understand the integral role that environment art plays in enhancing gameplay clarity and igniting player strategic depth? If so, we want you on our team!As the Lead Environment Artist at teamLFG, you will be pivotal in guiding the artistic direction of our innovative new intellectual property, leading the team from preproduction through to production.Your leadership will be instrumental in crafting memorable worlds that uphold gameplay fairness and clarity. You will mentor your talented team of artists, leveraging your extensive experience and attention to detail to ensure that every artistic decision elevates the gameplay experience. Your contributions will excite players and set a new standard for PlayStation games.In this role, you will balance artistic expertise with a player-first mentality, collaborating with a dedicated, cross-disciplinary team focused on making a meaningful impact on players as we bring this new universe to life.We welcome applicants who thrive in a supportive and diverse team environment, valuing a range of backgrounds, experiences, interests, and perspectives.

Apr 1, 2026
Apply
companySingularity6 logo
Full-time|$138.6K/yr - $157.8K/yr|Remote|Choice of Remote (in approved provinces)

Français À l'attention des candidats intéressés : Nous tenons à avertir les candidats de récentes tentatives d'escroquerie prétendant émaner de notre équipe RH. Si vous recevez un e-mail qui semble suspect, veuillez nous contacter via la fonction « Contactez-nous » sur notre site. Assurez-vous de vérifier l'adresse e-mail de l'expéditeur ; toutes les communications officielles proviennent uniquement de Singularity6. Nous ne demandons jamais d'informations personnelles telles que des coordonnées bancaires dans le cadre de notre processus d'embauche. Rejoignez notre équipe pour créer des mondes immersifs qui enrichissent l'expérience des joueurs ! Nous recherchons un artiste technique senior en environnement qui allie compétences techniques et artistiques pour contribuer à la conception de nouveaux systèmes de jeu et d'environnements captivants. En collaboration avec des concepteurs, ingénieurs et artistes, vous jouerez un rôle clé dans l'élaboration d'une expérience de jeu de haute qualité et dans la définition des pipelines et workflows nécessaires. Ce poste est idéal pour un innovateur technique qui prospère dans l'ambiguïté, aime créer des solutions novatrices et sait développer des outils et systèmes robustes qui renforcent les capacités de l'équipe. Vos responsabilités incluront : Collaborer avec les concepteurs de gameplay, ingénieurs et artistes pour développer et implémenter de nouvelles fonctionnalités de jeu. Concevoir et construire des prototypes et des expériences de validation de concept pour explorer des idées de gameplay innovantes. Établir et documenter les pipelines initiaux pour une mise en production efficace. Équilibrer les objectifs du produit, les compromis techniques et l'expérience des joueurs tout en respectant les délais.

Apr 10, 2026
Apply
companyLarian Studios logo
Full-time|Remote|Any

(Version française ci-dessous)Thank you for considering a career with Larian Studios!We are consistently seeking to connect with talented and enthusiastic developers, particularly those specializing in environment art. Although we may not have an immediate opening, your application will place you in consideration for future opportunities at Larian Studios.As an Environment Artist in this open application, you may be contacted when a position becomes available that matches your expertise and background. These roles generally involve the creation of immersive and intricately detailed worlds through the use of modular assets, terrain design, props, and scene composition to vividly bring our environments to life.We encourage you to take this opportunity to share your story with us—your background, skills, and passions!In the meantime, please visit our Careers page regularly for updates on any new positions that align with your interests and qualifications.We greatly appreciate your interest in Larian Studios and are excited about the potential to collaborate in the future.------------------------------------------Merci de vouloir rejoindre Larian Studios!Nous sommes toujours à la recherche de développeurs et développeuses passionnés et talentueux, surtout s'ils possèdent une expertise dans le domaine de l'art de l'environnement. Bien qu'il n'y ait pas de poste à pourvoir dans l'immédiat, vous pouvez manifester votre intérêt pour de futures opportunités au sein de Larian Studios en postulant à cette annonce.Lorsqu'un poste correspondant à vos compétences et à votre expérience dans le domaine de l'art de l'environnement se libérera, nous serons ainsi susceptibles de vous contacter. Ces postes impliquent généralement de créer des mondes immersifs et détaillés par le biais de ressources, de terrains, de décors et de composition scénique modulaires pour donner vie à nos environnements.Nous vous encourageons à profiter de cette occasion pour nous parler de vous, de votre parcours et de vos compétences!En attendant, nous vous invitons à consulter régulièrement notre page consacrée aux carrières pour prendre connaissance des offres d'emploi qui pourraient correspondre à vos intérêts et à vos compétences.Merci de l'intérêt que vous portez à Larian. Nous espérons avoir la possibilité de travailler ensemble à l'avenir.

May 15, 2025
Apply
companyRiot Games logo
Full-time|On-site|Los Angeles, USA

Join Riot Games as a Principal Technical Artist, where your exceptional expertise in 3D tools and pipeline development will be pivotal in shaping groundbreaking artistic workflows. As a crucial member of our team, you will not only build and maintain essential tools but also provide invaluable support to our artists during their most vital projects. Your mentorship will inspire and promote the growth of a talented group of artists. In this role, you will architect and lead the comprehensive art production pipeline for an exciting unpublished R&D project, guiding it from prototype to release. You will create scalable and innovative art workflows that enable both internal teams and external collaborators to produce high-quality assets efficiently and consistently. This position straddles the realms of Art, Engineering, and Design, and you will be responsible for ensuring that our art pipelines are optimized, production-ready, and capable of scaling effectively. Reporting directly to the Director of Game Production, you will play a key role in our artistic vision.

Mar 26, 2026
Apply
companyGolfscope Inc. logo
Full-time|On-site|Austin, TX

Join our innovative Course Team at Golfscope Inc. as an Environment Artist. In this role, you will create immersive and breathtaking 3D environments that enhance the user experience in our golf simulation software. Collaborate with a talented team of designers and developers to bring creative visions to life, while ensuring high standards of quality and performance.

Apr 6, 2026
Apply
companythatgamecompany Inc. logo
Full-time|$120K/yr - $170K/yr|Remote|Remote - US

Join thatgamecompany as a Senior 3D Environment Artist!We are seeking a talented Senior Environment Artist to join our creative team for an unannounced game project. In this role, you will work alongside our dedicated 3D Art team, including the Art Director, Art Leads, Concept Artists, and fellow 3D Artists, to craft immersive landscapes and environments that enhance storytelling and gameplay experience.We believe that creating environments is not just about placing beautiful assets but about weaving a narrative that players can explore and engage with. If you share our passion for artistic expression and innovative design, we invite you to be a part of our team!A successful candidate will need to demonstrate their artistic capabilities through our 3D Art Test.

Mar 17, 2026
Apply
companyNintendo of America logo
Contract|$31K/yr - $47K/yr|On-site|Redmond, WA

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, situated in Redmond, Washington, operates as a wholly owned subsidiary of Nintendo Co., Ltd., the world's leading manufacturer and marketer of video games, headquartered in Kyoto, Japan. Our mission is to design, develop, and deliver top-tier video games by leveraging cutting-edge technology and innovative practices to continuously enhance the quality of our products. Every team member at Nintendo Software Technology is an integral part of our collaborative effort to create exceptional gaming experiences. Nintendo is an equal opportunity employer committed to fostering a welcoming and inclusive workplace that respects and values diversity. We strive to serve our team members, our products, the varied consumers we cater to, and the communities we belong to, guided by kindness, empathy, and mutual respect. Nintendo Software Technology is a closely-knit game development studio located in Redmond, WA. As part of the Nintendo family, we are deeply passionate about crafting games that surprise and delight our players. We are on the lookout for exceptional artists to bolster our Art Department. If you possess proven expertise in Zbrush and Substance Designer, along with a fervent passion for stylized modeling and texturing for both hard surface and organic subjects, we would love to see your portfolio!

Feb 20, 2026
Apply
companythatgamecompany logo
Full-time|$80K/yr - $130K/yr|Remote|Remote - US

Join the award-winning team at thatgamecompany, creators of beloved games like Journey, flOw, and Flower, as we expand our talented team for Sky: Children of the Light. We are looking for a versatile 3D Environment Artist who will collaborate with our Art and Design teams to craft immersive landscapes that not only captivate players but also enhance the storytelling of our game.As a 3D Environment Artist, you will work closely with the Creative Director, Art Leads, Visual Development Artists, and fellow Environment Artists. You will be responsible for creating stunning environments that tell the story of the world our players will explore. If you are passionate about creating engaging and beautiful environments, we encourage you to apply!Key Responsibilities:Create captivating landscapes using our proprietary terrain system.Design and set dress models to complement the narrative of the game.Collaborate with project leads, concept artists, and designers throughout the development process.Brainstorm innovative ideas and produce rapid prototypes during the concept phase.Assist the art team in creating high-quality 3D assets.Identify and resolve bugs to ensure a smooth experience for players.Essential Qualifications:Minimum of 3 years of experience in the gaming industry.Proficient in Autodesk Maya.Strong artistic sensibility with a keen eye for design, color, lighting, composition, and detail.Excellent communication skills, with the ability to accept and act on constructive feedback.Self-motivated team player who is eager to learn new skills and tools.Preferred Qualifications:Familiarity with our games and visual style.Ability to concept and visualize ideas effectively.A genuine passion for video games.Active player of Sky: Children of the Light.This position is fully remote for candidates located within the United States. We look forward to receiving your resume and portfolio for consideration.

Jan 16, 2026
Apply
company
Contract|On-site|N/A

Join Side, a leading global provider of video game development and services, renowned for delivering innovative technical and creative solutions to some of the largest game developers and studios worldwide. Established in Japan in 1994, Side has expanded its footprint to over 40 studios across 15 countries, with a robust presence in North America, Europe, South America, and Asia.Our premier services encompass co-development, art production, localization, audio production, quality assurance, localization QA, player support, community management, and datasets.Be part of a team that brings compelling stories to life. At Side, you'll collaborate with a global network of passionate gamers and contribute to exceptional game development projects across Asia, North America, South America, Europe, and beyond.Experience the Side of life! For further details, visit www.side.incAbout This OpportunityThis listing is for our Talent Pool for Co-Development Roles and is not for an immediate opening. By submitting your application, you express your interest in being considered for future project-based opportunities that match your skills and experience.These opportunities are dependent on client demands and project availability. As projects commence or client proposals are formed, we will evaluate candidates from this pool and reach out to those who align most closely with the specific requirements of the co-development opportunity.How We Engage Our TalentWe prioritize strong relationships with our talent pool through regular updates, industry insights, and notifications of upcoming opportunities. We will also check in to confirm your availability and interest.Our hiring team meticulously assesses and selects top candidates who best meet project requirements, ensuring you are matched with the right opportunity when it arises.Next StepsIf you are enthusiastic about contributing to cutting-edge projects and wish to be considered for future co-development opportunities, we invite you to apply to this listing. Although there may not be an immediate opening, your application will secure your place in our ongoing talent review for upcoming roles.Only resumes submitted in English will be considered.

Feb 28, 2026
Apply
companyFanatee logo
Full-time|Hybrid|Hybrid

Join Fanatee as a Senior Technical Artist and play a vital role in shaping our innovative game development projects. In this hybrid role, you will collaborate closely with both artists and developers to create visually stunning and technically proficient assets that enhance user engagement. Your artistic vision combined with technical expertise will help us push the boundaries of creativity in gaming.

Oct 27, 2025
Apply
companyScopely logo
Full-time|On-site|US - Culver City, United States; US - United States

Role Overview Scopely is looking for a Senior Technical Artist to join the team in the United States (Culver City or remote). This role connects art and engineering, supporting both creative vision and technical performance across our games. What You Will Do Collaborate with artists and developers to deliver visually impressive games that run smoothly. Design and refine workflows to help the art team work more efficiently. Build and maintain tools that improve production processes. Develop shaders and other technical solutions to raise the quality of game graphics. Contribute ideas and technical insight to enhance the player experience. Location This position is open to candidates in the United States. Work can be based in Culver City or remote within the US.

Apr 14, 2026
Apply
companyNintendo of America Inc. logo
Contract|On-site|Redmond, WA

Nintendo of America Inc. is seeking a Contract Environment Artist III based in Redmond, WA. This role centers on building visually rich environments that enhance the overall gameplay experience for Nintendo titles. Key Responsibilities Create detailed, immersive environments that fit within the Nintendo universe Use strong art fundamentals to design cohesive and believable game worlds Contribute artistic ideas and vision to help bring diverse settings to life What We’re Looking For Careful attention to detail in all aspects of environment creation Solid grasp of core art principles Previous experience designing 3D environments for games This contract position gives artists the opportunity to help shape memorable worlds that resonate with players around the globe.

Apr 20, 2026
Apply
company
Full-time|Remote|Remote — Denver, Colorado, United States

Domain Tools is looking for a Senior Software Engineer to join a remote team based in Denver, Colorado. This position centers on developing software that supports clients in making data-driven decisions. The work involves building systems that are both reliable and scalable. What you will do Design and build software solutions that help clients use data effectively Work closely with engineers and product managers to deliver dependable systems Contribute to a collaborative team environment focused on quality and scalability Collaboration The team values open communication and joint problem-solving. Engineers and product managers work together throughout the development process to ensure strong results. Location This is a fully remote position. Candidates may be based in Denver, Colorado, or elsewhere in the United States.

Apr 24, 2026
Apply
company
Full-time|$60K/yr - $75K/yr|On-site|Portland, Oregon, United States

About Liquid Development Liquid Development has been shaping the game art landscape since 2000. As the largest outsourcing art studio in North America, our team brings together artists from a range of backgrounds to create content for major gaming franchises. Our work appears in titles like Halo, Mass Effect, Borderlands, and Call of Duty. See more of our projects on ArtStation: https://www.artstation.com/liquiddevelopment Role Overview: Environment Artist (Onsite) We are looking for environment artists to join our Portland, Oregon studio. This is an onsite position, working directly with a collaborative team on future projects. We welcome artists interested in contributing to the evolving needs of the gaming industry. How to Apply If you are interested in joining our creative team, submit your application. We look forward to seeing what you can bring as we grow.

Apr 17, 2026
Apply
company
Internship|Remote|Remote — Washington, District of Columbia, United States

Domain Tools is looking for a Data Engineering Intern to work remotely from Washington, DC. This internship centers on building hands-on skills in data analytics and engineering. What you will do Support data manipulation tasks and help develop data pipelines Work on analytics projects alongside experienced data professionals Apply concepts from academic coursework to real-world business problems Who this role is for This position suits students or recent graduates interested in gaining practical experience in data engineering. The internship provides exposure to real business challenges and the chance to learn directly from professionals in the field.

Apr 24, 2026
Apply
companyNintendo of America logo
Full-time|On-site|Austin, TX

Join Retro Studios:Founded in 1998, Retro Studios is a creative subsidiary of Nintendo Co., Ltd., renowned for its innovative contributions to the gaming industry. Collaborating closely with Nintendo, we develop critically acclaimed titles for the latest platforms, merging artistry and gameplay excellence.Located in the heart of Austin, Texas, a city celebrated for its vibrant culture, live music scene, and stunning natural beauty, Retro Studios provides an inspiring environment for developers. With a climate that encourages outdoor pursuits and creativity, Austin is the ideal setting for top talent to thrive and excel in their craft.POSITION OVERVIEW:As the Lead Environment Artist, you will collaborate with the Art Director and departmental leaders to shape and execute the vision for environment art across various projects at Retro Studios.

Feb 13, 2026
Apply
company2K logo
Full-time|On-site|Novato, California, United States

Join 2K as a Lead Technical Artist and play a pivotal role in shaping the visual experience of our games. You will lead a talented team, collaborating with artists and engineers to create stunning graphics and optimize performance. This is an exciting opportunity to innovate and push the boundaries of gaming art.

Mar 16, 2026
Apply
companyRoblox logo
Full-time|$163.9K/yr - $200.8K/yr|On-site|San Mateo, CA, United States

At Roblox, millions of users immerse themselves daily in a vibrant world of 3D experiences crafted by our talented global community of developers and creators.We're dedicated to providing the tools and platform that enable our community to transform their imaginations into reality. Our vision is to redefine how individuals connect, no matter where they are or what device they use. Join us in our mission to unite a billion people with positivity and respect, and help us innovate the future of interaction.As a Roblox team member, you will play a pivotal role in shaping the future of digital interaction, tackling unique technical challenges on a grand scale, and contributing to the creation of safer, more inclusive experiences for everyone.Are you passionate about the synergy of anatomy, technology, artistry, and performance? The Avatar Engine Creative Team at Roblox is seeking a Rigging Specialist to spearhead advancements in digital identity. In this pivotal role, you will not only rig characters but also innovate the systems and technology behind Roblox avatars. We are in search of a research-focused Technical Artist with expertise in rigging to extend the frontiers of real-time gaming animation, automate intricate workflows, and develop tools that empower countless creators to animate their avatars.

Feb 10, 2026

Sign in to browse more jobs

Create account — see all 42,141 results

Tailoring 0 resumes

We'll move completed jobs to Ready to Apply automatically.