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UI Artist

SperasoftWarsaw, Masovian Voivodeship, Poland
On-site Full-time

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Experience Level

Experience

Qualifications

Requirements:Proven ability to adapt UI design for a variety of visual styles in line with project art direction. Experience in creating and editing UI animations; proficiency in After Effects is essential, while familiarity with in-engine animation is a plus. Strong understanding of the quality standards expected in AAA game production. Expertise in UI design tools such as Figma and raster graphics software like Photoshop. Knowledge of cross-platform UI/UX best practices. Excellent communication skills for cross-departmental collaboration, particularly in articulating UI requirements to developers and management. Proficient in English, with a level above Intermediate. Desirable Qualifications:Awareness of current trends in game UI design. Experience working on AAA game UI. Familiarity with game engines such as Unreal Engine or Unity. Ability to create and present interactive prototypes in Figma. Understanding of design systems. Familiarity with version control software.

About the job

Responsibilities:

  • Develop engaging user interfaces for games, including redesigning existing elements and creating new screens.
  • Collect necessary project information to inform design decisions.
  • Produce all required UI graphics that align with the specified visual aesthetic.
  • Deliver accurate time estimates and meet project deadlines.
  • Collaborate with UX Designers, producers, and game designers to conceptualize and execute innovative solutions for product visuals and user experiences.
  • Integrate UI components into the game, collaborating closely with Engineering and Technical Art teams.
  • Create motion designs and animations for UI, including transitions between screens.

About Sperasoft

Sperasoft is a dynamic game development company located in Warsaw, Poland, dedicated to delivering high-quality gaming experiences. We pride ourselves on our innovative approach and collaborative culture, focusing on pushing the boundaries of game design and technology.

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