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Simulation Environments Engineer

OpenAISan Francisco
Hybrid Full-time

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Experience Level

Experience

Qualifications

QualificationsBachelor's degree in Computer Science, Robotics, or a related field; advanced degree preferred. Proven experience in developing simulation environments or similar tools, preferably in robotics or gaming. Strong programming skills in languages such as Python, C++, or C#. Familiarity with game engines like Unity or Unreal Engine and their asset management. Experience with procedural content generation techniques and optimization strategies. Excellent problem-solving skills and the ability to work collaboratively in a fast-paced environment. Strong communication skills and the ability to articulate complex technical concepts to non-technical stakeholders.

About the job

Join Our Innovative Robotics Team

At OpenAI, our Robotics team is dedicated to pioneering general-purpose robotics and striving towards artificial general intelligence (AGI) within dynamic, real-world environments. By integrating advanced hardware and software, we explore a diverse array of robotic configurations, aiming to harmoniously combine high-level AI capabilities with the physical constraints of real-world systems to enhance everyday lives.

Your Role as a Simulation Environments Engineer

We are seeking a talented Simulation Environments Engineer to develop the tools and infrastructure that facilitate the creation of comprehensive, realistic virtual environments for robotics research and evaluation. This position emphasizes building systems that empower researchers and engineers to define, visualize, generate, and validate task environments efficiently and at scale. You will design processes for importing and validating third-party content, develop procedural and randomized scenario generators, and produce user-friendly tools to streamline environment creation, making it swift, repeatable, and testable. This role sits at the convergence of game-engine expertise, asset engineering, and extensive simulation infrastructure.

Location and Work Schedule

This position is based in San Francisco, CA, requiring in-person collaboration three days a week.

Key Responsibilities

  • Develop interactive and programmatic tools for researchers to describe, preview, and validate scenes and tasks, enabling quick and consistent scenario authoring.

  • Establish content pipelines to curate, convert, optimize, and quality-check visual and collision assets from both external collections and internal resources, ensuring consistent behavior across engines and tasks.

  • Create robust importers and adapters to integrate environments and setups from platforms such as Isaac, Unity, Unreal, and Omniverse into our simulation pipelines, maintaining fidelity and performance.

  • Develop frameworks for procedural generation and controlled randomization (covering visual, physical, and kinematic aspects) to provide models with systematic, measurable variations in conditions.

  • Define and uphold quality standards for environments (including visual fidelity, collision accuracy, and physical realism) and implement validation tools to ensure environments meet established realism and coverage objectives.

  • Link environment tools to CI/CD processes, presubmit checks, large-scale simulation farms, and model evaluation pipelines to facilitate automatic testing and large-scale execution of environments.

About OpenAI

OpenAI is at the forefront of AI research and development, committed to creating safe and beneficial AI technologies. Our innovative team is dedicated to solving some of the world's most pressing challenges through advanced robotics and artificial intelligence. We foster a collaborative and inclusive work environment that encourages creativity and growth.

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