companyVizcom logo

Senior Software Engineer – Graphics at Vizcom | San Francisco

VizcomSan Francisco
On-site Full-time $195K/yr - $225K/yr

Clicking Apply Now takes you to AutoApply where you can tailor your resume and apply.


Unlock Your Potential

Generate Job-Optimized Resume

One Click And Our AI Optimizes Your Resume to Match The Job Description.

Is Your Resume Optimized For This Role?

Find Out If You're Highlighting The Right Skills And Fix What's Missing

Experience Level

Senior

Qualifications

The ideal candidate will possess extensive experience in graphics programming, particularly using technologies like WebGL and WebGPU. A deep understanding of real-time rendering techniques and a passion for optimizing performance are essential. Familiarity with AI-assisted graphics and a collaborative mindset are highly valued.

About the job

Agency Notice: We are not currently collaborating with recruitment agencies for this position. Please refrain from contacting Vizcom employees about this role. Any resumes submitted without prior agreement will be considered unsolicited.

Why Join Vizcom?

At Vizcom, we are on a mission to transform the design process by simplifying the journey from concept to creation, allowing impactful ideas to materialize in the physical world. Backed by significant funding (Series B with $51 million raised to date), we are experiencing robust growth and are expanding our core engineering team in San Francisco. Our projects span a wide range of areas including real-time collaboration, large-scale GPU inference, and leveraging a modern TypeScript stack to serve enterprise needs.

The Role

As a Senior Software Engineer – Graphics (Rendering & Real-Time Systems), you will be responsible for the rendering and interactivity layer that powers Vizcom’s creative canvas. Your work will encompass everything from brush simulation to real-time lighting and 3D previews, challenging the boundaries of what is achievable in the browser. You will engage with technologies such as WebGL, WebGPU, and AI-assisted graphics, collaborating with design and AI teams to make creativity feel instantaneous. In your first 90 days, you will: deliver a core rendering improvement (e.g., new brush pipeline, shader cache, or culling system) that enhances frame stability or interactivity; create a graphics profiling toolkit or debugging overlay to visualize GPU performance in production; ship an experimental graphics feature to production or beta users (for example, stylized rendering, 3D lighting, or layered compositing); and document a graphics architecture RFC clarifying design decisions and performance budgets.

Compensation
$195,000 - $225,000 annually + Equity Options

What You’ll Be Doing

  • Build and Optimize the Rendering Engine: Design and refine Vizcom’s core WebGL/WebGPU pipeline to achieve high performance and visual fidelity.
  • Enhance Real-Time UX: Develop seamless brush and material interactions, animation systems, and responsive 3D previews.
  • Integrate AI Solutions: Collaborate to incorporate GPU inference outputs (such as diffusion, segmentation, and line following) into interactive visual workflows.
  • Performance Optimization: Profile GPU and CPU paths, minimize frame latency, and optimize memory usage for real-world applications.

About Vizcom

Vizcom is at the forefront of design innovation, committed to reshaping the creative landscape. Our energetic team thrives on collaboration and technological advancement, making us leaders in the industry.

Similar jobs

Tailoring 0 resumes

We'll move completed jobs to Ready to Apply automatically.