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Manager, Software Engineering - Creation Engine

FigmaSan Francisco, CA • New York, NY • United States
On-site Full-time
Position filled

Qualifications

We are eager to hear from you if you possess:A proven track record of managing and mentoring a team of skilled engineers focused on delivering superior testing and observability frameworks for client developers. Experience in collaborating with product, data science, and engineering leadership to define strategies, set priorities, and articulate the mission for teams and projects. Hands-on expertise in engaging with technical details and operational strategies when necessary. A proactive approach to participating in broader company initiatives aimed at enhancing our performance and quality efforts. A commitment to cultivating a positive team culture that prioritizes collaboration, mentorship, and impactful work. A desire to advance your career within a supportive and creative engineering community.

About the role

At Figma, we are expanding our vibrant team of innovative creators and engineers committed to democratizing design for everyone. Our platform empowers teams to turn their ideas into reality—whether it's brainstorming, prototyping, coding, or collaborating with AI. Figma enhances productivity by streamlining workflows, accelerating progress, and fostering real-time collaboration from any corner of the globe. If you are passionate about shaping the future of design and collaboration, we invite you to join us!

Our Creation Engine teams are responsible for developing the foundational technologies that power our real-time, web-based Figma Design and FigJam products. Primarily focusing on client-side code that operates within the browser, we harness the principles of game engine development to create a robust C++/WebAssembly engine. This ensures that both internal and external developers can efficiently build new products and features that are inherently fast and dependable. Our teams manage crucial components such as the in-memory data model (SceneGraph), rendering systems, and multiplayer client/server protocols.

Within the Creation Engine, the Client Testing, Observability, and Performance (CTOP) team is dedicated to simplifying the process for client developers to identify, prevent, and address performance and quality issues. This team oversees a wide range of testing and logging frameworks utilized throughout Figma, including cutting-edge performance testing tools with a keen focus on optimizing the signal-to-noise ratio, alongside substantial investments in observability systems. Our initiatives align closely with the company's priorities to uphold and achieve exceptional performance and premium quality across Figma's product suite.

This full-time position can be based in one of our U. S. hubs or operated remotely from anywhere in the United States.

About Figma

Figma is at the forefront of transforming the design landscape, driven by a passionate team of creators and technologists. Our mission is to make design more accessible, empowering teams to collaborate seamlessly and efficiently. With our innovative platform, we enable users to brainstorm, prototype, and iterate in real time, breaking down barriers to creativity and collaboration. Join us as we redefine the future of design.

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