About the job
Join the Rebellion!
For over 30 years, Rebellion has been at the forefront of independent video game development and publishing, showcasing remarkable titles across our various studios established by Jason & Chris Kingsley. But we’re not just about video games; we also operate our own film studio, develop engaging board games, publish books, and produce iconic comics and graphic novels, including the renowned Judge Dredd.
We are currently looking for a skilled Technical Pipeline Artist to enhance and innovate the development pipelines that drive our projects. This is your opportunity to be part of a studio celebrated for the Sniper Elite series and the recent success of Atomfall, our largest game launch to date.
As a Technical Pipeline Artist, you will immerse yourself in assessing and refining our existing game development pipelines, with the aim of boosting both efficiency and quality. Collaborating closely with artists and programmers, you will analyze creative processes and pinpoint areas for improvement, ensuring our games remain cutting-edge and aligned with industry standards. This role offers a unique chance to shape the technical artistry of Rebellion’s upcoming projects while working alongside our internal Machine Learning team on innovative development tools.
Machine learning and AI will play a significant role in this position. At Rebellion, we are exploring the potential of these technologies to enhance our development workflows, committing to an ethical approach that supports our artists’ creativity rather than replacing it.
This position is based at our scenic riverside headquarters in Oxford, where we foster a creative and collaborative atmosphere that drives our success. We also offer a relocation package that includes moving assistance, temporary accommodation, and comprehensive support to ensure your transition is seamless.

