Technical Game Designer For Dungeons Dragons Pc Console jobs in Montreal – Browse 308 openings on RoboApply Jobs
Technical Game Designer For Dungeons Dragons Pc Console jobs in Montreal
Open roles matching “Technical Game Designer For Dungeons Dragons Pc Console” with location signals for Montreal. 308 active listings on RoboApply Jobs.
308 jobs found
Technical Game Designer for Dungeons & Dragons PC Console
Clicking Apply Now takes you to AutoApply where you can tailor your resume and apply.
Unlock Your Potential
Generate Job-Optimized Resume
One Click And Our AI Optimizes Your Resume to Match The Job Description.
Is Your Resume Optimized For This Role?
Find Out If You're Highlighting The Right Skills And Fix What's Missing
Qualifications
Strong understanding of game design principles and methodologies. Proficiency in game development tools and programming languages. Experience in designing gameplay systems and mechanics. Ability to work in a fast-paced, collaborative environment. Passion for tabletop role-playing games, particularly Dungeons & Dragons.
About the job
Join the innovative team at Gameloft as a Technical Game Designer for the exciting world of Dungeons & Dragons on PC and console platforms. In this position, you will leverage your technical skills and creative vision to design immersive gameplay experiences, collaborating closely with artists and developers to bring captivating stories and game mechanics to life.
About Gameloft
Gameloft is a global leader in mobile game development, known for its commitment to quality and innovation. With a diverse portfolio of games that resonate with players worldwide, we strive to create engaging experiences that entertain and inspire. Our Montreal studio is a hub of creativity, where talented individuals come together to push the boundaries of gaming.
Join the innovative team at Gameloft as a Technical Game Designer for the exciting world of Dungeons & Dragons on PC and console platforms. In this position, you will leverage your technical skills and creative vision to design immersive gameplay experiences, collaborating closely with artists and developers to bring captivating stories and game mechanics to life.
Join the creative team at Gameloft as a Level Lighting Artist, where you will play a pivotal role in shaping the visual ambiance of the iconic Dungeons & Dragons universe for PC and console platforms. Your expertise will help elevate the gaming experience through captivating lighting design and artistic flair. Collaborate with talented artists and developers to craft immersive environments that transport players into a world of adventure and imagination.
Gameloft is seeking a User Experience Designer Intern to support the Dungeons & Dragons PC-Console project in Montreal. This internship provides direct involvement in game design and user experience, working closely with a collaborative team. Key responsibilities Help design user interfaces that draw players into the Dungeons & Dragons universe Assist with user testing to collect feedback and make gameplay improvements Share ideas and feedback to help refine design processes with experienced colleagues Location This internship is located in Montreal.
Join the innovative team at Gameloft, where we craft immersive experiences for players worldwide. As a Tools Programmer for our exciting Dungeons & Dragons PC-Console project, you will develop essential tools that enhance gameplay and streamline the development process.Your expertise will contribute to a vibrant gaming community, allowing players to explore and enjoy one of the most beloved franchises in the industry.
Join Gameloft as a Concept Artist, where you will contribute to the immersive world of Dungeons & Dragons on PC and console platforms. As a key member of our talented art team, you will design and create compelling character and environment concepts that capture the essence of fantasy and adventure. Your creativity and artistic vision will play a crucial role in shaping the visual narrative and player experience.
Join Gameloft, a leader in the gaming industry, as a Gameplay Programmer for our exciting new IP on PC and console platforms. In this role, you will be integral in shaping the gaming experience by developing engaging gameplay mechanics and features. Collaborate with a talented team of designers and artists to create captivating and immersive gaming experiences that resonate with players worldwide.
Join Gameloft in Montreal as a Senior Gameplay Programmer for our latest exciting new IP project on PC and Console. In this pivotal role, you will lead the development of engaging gameplay mechanics, collaborating with a talented team to create immersive gaming experiences that resonate with players worldwide.
Role Overview Gameloft is seeking a Lead Visual Effects Artist to join the team working on the upcoming Dungeons & Dragons PC and console game in Montreal. This position centers on designing and producing visual effects that deepen gameplay and build a rich fantasy atmosphere. What You Will Do Lead the creation of visual effects that support the game's artistic vision and technical needs Work closely with designers and developers to ensure effects enhance player immersion Guide the team in both creative direction and technical execution of VFX assets About the Team Collaborate with a skilled group of artists, designers, and developers dedicated to bringing the world of Dungeons & Dragons to life for PC and console players.
As a Lead Technical Game Designer, you will play a pivotal role in developing and implementing intricate design elements that are technical and systemic within a game. You will be recognized as a game or level designer with exceptional technical abilities, collaborating within a multidisciplinary production design team.As a technical reference for your team, you will assist, mentor, and provide guidance to your peers as needed. You may also be required to become the technical expert on a specific aspect of the game project.Key ResponsibilitiesOversee the realization and implementation of the technical components of a complete game feature, closely collaborating with technical directors, programmers, and other disciplines.Act as a technical expert on specific topics, managing tools, documentation, and technical support while identifying and disseminating best practices.Engage in optimization and validation of data, ensuring your colleagues adhere to technical standards for your area of expertise while considering budget constraints.Contribute to advanced debugging of data throughout the production process.Provide periodic feedback to the design leadership, offering suggestions for tool and method improvements.Participate in testing new features or tools before they are deployed to the wider team.Perform production tasks as a game or level designer, including prototyping gameplay functionalities during game design.Design and implement more complex and abstract design elements that present technical challenges or impact the overall game.
WHY JOIN EPIC?At the heart of Epic’s achievements are our talented and passionate individuals. We take pride in fostering a collaborative, inclusive, and creative atmosphere. Whether it’s developing acclaimed games or engineering innovative technology that empowers others to create visually captivating interactive experiences, we are continuously pushing the envelope.Being part of Epic means joining a team that is dedicated to serving our community and users. We are always striving to elevate the standards of game and engine development.ARTISTIC INNOVATIONYour RoleEpic Games is seeking a Senior Technical Designer specializing in Animation (TDiA) to enhance our animation systems. In this role, you will leverage your artistic intuition and technical expertise in character animation to design and implement engaging gameplay animation systems that showcase high-quality character motion. You will serve as the primary resource for addressing animation implementation queries and technical challenges, collaborating closely with colleagues in Animation, Design, and Programming to ensure a seamless animation pipeline. Additionally, you will identify potential challenges and deploy effective solutions, utilizing your technical insights to bridge communication between the animation team and other departments.Your ResponsibilitiesDevelop animation behavior tools, techniques, and philosophies for building intricate movement systems.Design and implement animation state machines, behaviors, and runtime solutions.Collaborate with Animation, Design, and Programming teams to analyze, troubleshoot, and resolve animation implementation issues.Work alongside animation leadership to uphold the style and quality standards for animations within the game.Seek opportunities to enhance the animation pipeline/workflow and propose solutions for technical animation challenges, including conducting training and creating documentation for the animation team.QualificationsStrong animation sensibility with a solid grasp of both realistic and stylized character motion, and the methodologies to achieve these with modern animation techniques.In-depth knowledge of animation pipelines, including source content management and rigging.
Join Playwing, a proud sister company of Ubisoft, as we expand our innovative studio in Montreal, Canada, in search of a skilled Mobile Game Designer.Our dedicated team is focused on developing engaging, high-quality mobile games with a strong emphasis on player enjoyment and experience. We adopt an agile, multidisciplinary approach, enabling collaboration with programmers and artists to implement gameplay features from initial design to final validation.This is an exceptional opportunity to be part of an exciting journey from the ground up. If you have a passion for creating outstanding games for a global audience, we invite you to join us in our mission to deliver premium mobile gaming experiences!As a Game Designer, you will be responsible for defining the mechanics and rules that shape the ultimate gaming experience, aligning with our design and creative visions.
As a Principal Technical Designer, you will be instrumental in crafting and executing intricate technical and systemic design components for our games. Your role positions you as a prominent game or level designer, acknowledged for your technical prowess within a multidisciplinary production team.As a trusted technical resource, you will provide guidance and support to your colleagues, ensuring seamless collaboration. Additionally, you'll serve as the project's technical authority on specific game elements.Key Responsibilities:Collaborate with technical directors, programmers, and cross-functional teams to develop and implement the technical aspects of game features.Act as a technical authority on designated topics, overseeing tools and documentation, offering technical support, and advocating for best practices.Engage in data optimization and validation, balancing budget considerations while adhering to technical standards.Participate in the advanced debugging process of data throughout production phases.Provide insightful feedback to design directors, including suggestions for tool and method enhancements.Assist in testing new features and tools prior to their official launch.Contribute to production tasks within the game and level design teams and prototype gameplay features.Design and implement complex, abstract, and technically challenging design elements that span across the game.
Epic Games, Inc. creates interactive experiences and develops engine technology used by players and creators around the world. The company emphasizes collaboration, inclusion, and innovation, with every project shaped by a commitment to the community and a focus on delivering value to users. The UX Design group at Epic Games centers its work on user needs, tackling complex challenges with practical, intuitive solutions. Anticipating how players interact with games is a core part of the team’s approach. Role overview This Lead Technical UI Designer position is based in Montreal, Quebec, Canada, and focuses on Rocket League. The role involves leading a team of Technical UI Designers responsible for building and implementing UI systems using Unreal Engine. It combines leadership, hands-on development, and collaboration across disciplines to deliver user interfaces experienced by millions of players. Main responsibilities Lead and mentor a group of Technical UI Designers working on Rocket League’s UI systems. Encourage collaboration with UX Designers, UI Artists, and UI Engineers to maintain consistency and quality. Develop and uphold best practices and procedures for Technical UI Design. Translate features and wireframes into widgets, materials, and input navigation for UI systems. Implement blueprint logic and assist UI Artists with special presentation behaviors. Troubleshoot blueprint and UMG issues using a range of tools and techniques. Requirements Experience leading a team of 2–6 people or equivalent training. Expertise in designing UI and experiences within game engines for multiple platforms, including mobile, web, PC, and consoles. Background in creating materials and shaders in Unreal Engine or a similar environment. Strong understanding of user-centered design principles and practices.
Join our innovative team as a Game Concept Designer (3C) at Jobs for Humanity. In this exciting role, you will be responsible for crafting engaging game concepts that resonate with diverse audiences. You will work collaboratively with a talented team to develop creative game mechanics, storylines, and visuals that enhance player experience.
As a Game Designer (Combat) for For Honor at Ubisoft Montréal, you will play a pivotal role in shaping combat systems, controls, interfaces, and various interactive elements to realize the vision of the Creative Director and provide the sought-after experience for players. Your contributions will significantly enhance our unique multiplayer universe, ensuring that every encounter remains engaging, balanced, and true to the spirit of For Honor.Your ResponsibilitiesDesign and evolve combat systems that deliver fair, entertaining, and strategic multiplayer encounters.Adjust hero move sets, weapon interactions, and abilities to maintain competitive integrity.Collaborate across disciplines to integrate animations, controls, and visual effects into combat mechanics.Standardize, document, and communicate combat design elements while keeping references current.Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine them.Work closely with the Game Design Director to align combat with the overall vision.Partner with programmers and technical designers to develop tools that facilitate the implementation of combat systems.Contribute to other design aspects while maintaining a focus on the multiplayer combat experience.
WHAT DEFINES EPIC?At the heart of Epic's achievements are talented and driven individuals. We pride ourselves on fostering a collaborative, inclusive, and innovative atmosphere. Whether we are crafting award-winning games or developing groundbreaking engine technology that empowers others to create visually stunning interactive experiences, we are perpetually pushing the boundaries of creativity.Being part of Epic means joining a team that consistently aims to uplift our community and our users. We are always innovating to elevate the standards of game and engine development.DESIGN DEPARTMENTOur MissionUtilize your design prowess at a pioneering company that dares to challenge the status quo. From character and level design to competitive gameplay and system design, contribute to shaping the future of interactive entertainment at Epic.Your ResponsibilitiesThe Fortnite team at Epic Games is seeking a Design Director to steer the vision for the Battle Pass, Fortnite Crew, and other pass offerings (e.g., Music Pass and thematic passes). You will define the overarching vision and take ownership of the Passes’ results within Fortnite. Collaborating with peers across Game Design, UX/UI, Production, Art, and QA, you will ensure the overall success of the product. This role involves working closely with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UX/UI, Product Management, Data Science, and Marketing, while aligning with Executive Stakeholders.Key Duties Include:Taking direct responsibility for the design and success of the Pass product, framing vision and goals for the broader team with an outcomes-focused approach.Leading design initiatives for Passes to craft a comprehensive player experience, including unlock systems, progression systems, rewards, and monetization strategies, while co-leading feature development alongside UX/UI and Product partners.Collaborating with both first-party and third-party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure seamless progression integrity across platforms.Monitoring and fostering healthy gameplay in Fortnite, including mentoring the XP system team. Establishing guidelines and strategies for the XP system.Participating in playtests and engaging with the live game to provide constructive feedback, identifying practical solutions to challenges and opportunities for your team’s enhancement.Ideal Candidate Profile:7+ years of experience in game design in a senior leadership role, with a focus on overseeing engagement systems related to pass-type structures; experience with subscription models is a plus.Highly analytical and...
Join our innovative team at Jobs for Humanity as a Game Designer specializing in the 3C genre. In this role, you will unleash your creativity and contribute to the development of engaging gameplay experiences that resonate with diverse audiences. Collaborate with cross-functional teams to ideate, design, and implement game mechanics, ensuring an immersive and enjoyable user experience.
Join us as a Game Designer (Combat) for For Honor at Ubisoft Montreal, where you will play a pivotal role in crafting combat systems, controls, interfaces, and other interactive components that breathe life into the Creative Director’s vision and enhance the player experience. You will actively contribute to the ongoing evolution of our unique multiplayer universe, ensuring that every battle is immersive, balanced, and captures the essence of For Honor.Key ResponsibilitiesDevelop and enhance combat systems that ensure fair, enjoyable, and strategic multiplayer encounters.Balance hero move sets, weapon interactions, and abilities to uphold competitive integrity.Collaborate with diverse teams to seamlessly integrate animations, controls, and special effects into combat mechanics.Standardize, document, and disseminate fight design specifics within the team; maintain up-to-date references.Prototype and rigorously test new mechanics, gathering quantitative and qualitative feedback for iterative improvement.Work closely with the Game Design Director to ensure alignment of combat design with the overarching creative vision.Partner with programmers and technical designers to create tools that facilitate combat system implementation.Contribute to broader game design initiatives while maintaining a focus on the multiplayer combat experience.
Join our dynamic team at Jobs for Humanity as a Game Designer specializing in social features for the exciting Rainbow Six Mobile game. You will play a pivotal role in shaping the player experience, fostering community engagement, and enhancing social interactions within the game. Your creativity and design skills will be essential in developing innovative features that resonate with players and strengthen the game's community.
Join our dynamic team at Jobs for Humanity as a Level Designer specializing in mission creation. In this role, you will collaborate with a diverse group of talented individuals to design and implement engaging game levels that are not only fun but also promote inclusivity and accessibility.We value creativity and innovation, and we are looking for someone who is passionate about crafting immersive experiences for players of all backgrounds. If you have a keen eye for detail and a strong understanding of gameplay mechanics, we want to hear from you!
Join the innovative team at Gameloft as a Technical Game Designer for the exciting world of Dungeons & Dragons on PC and console platforms. In this position, you will leverage your technical skills and creative vision to design immersive gameplay experiences, collaborating closely with artists and developers to bring captivating stories and game mechanics to life.
Join the creative team at Gameloft as a Level Lighting Artist, where you will play a pivotal role in shaping the visual ambiance of the iconic Dungeons & Dragons universe for PC and console platforms. Your expertise will help elevate the gaming experience through captivating lighting design and artistic flair. Collaborate with talented artists and developers to craft immersive environments that transport players into a world of adventure and imagination.
Gameloft is seeking a User Experience Designer Intern to support the Dungeons & Dragons PC-Console project in Montreal. This internship provides direct involvement in game design and user experience, working closely with a collaborative team. Key responsibilities Help design user interfaces that draw players into the Dungeons & Dragons universe Assist with user testing to collect feedback and make gameplay improvements Share ideas and feedback to help refine design processes with experienced colleagues Location This internship is located in Montreal.
Join the innovative team at Gameloft, where we craft immersive experiences for players worldwide. As a Tools Programmer for our exciting Dungeons & Dragons PC-Console project, you will develop essential tools that enhance gameplay and streamline the development process.Your expertise will contribute to a vibrant gaming community, allowing players to explore and enjoy one of the most beloved franchises in the industry.
Join Gameloft as a Concept Artist, where you will contribute to the immersive world of Dungeons & Dragons on PC and console platforms. As a key member of our talented art team, you will design and create compelling character and environment concepts that capture the essence of fantasy and adventure. Your creativity and artistic vision will play a crucial role in shaping the visual narrative and player experience.
Join Gameloft, a leader in the gaming industry, as a Gameplay Programmer for our exciting new IP on PC and console platforms. In this role, you will be integral in shaping the gaming experience by developing engaging gameplay mechanics and features. Collaborate with a talented team of designers and artists to create captivating and immersive gaming experiences that resonate with players worldwide.
Join Gameloft in Montreal as a Senior Gameplay Programmer for our latest exciting new IP project on PC and Console. In this pivotal role, you will lead the development of engaging gameplay mechanics, collaborating with a talented team to create immersive gaming experiences that resonate with players worldwide.
Role Overview Gameloft is seeking a Lead Visual Effects Artist to join the team working on the upcoming Dungeons & Dragons PC and console game in Montreal. This position centers on designing and producing visual effects that deepen gameplay and build a rich fantasy atmosphere. What You Will Do Lead the creation of visual effects that support the game's artistic vision and technical needs Work closely with designers and developers to ensure effects enhance player immersion Guide the team in both creative direction and technical execution of VFX assets About the Team Collaborate with a skilled group of artists, designers, and developers dedicated to bringing the world of Dungeons & Dragons to life for PC and console players.
As a Lead Technical Game Designer, you will play a pivotal role in developing and implementing intricate design elements that are technical and systemic within a game. You will be recognized as a game or level designer with exceptional technical abilities, collaborating within a multidisciplinary production design team.As a technical reference for your team, you will assist, mentor, and provide guidance to your peers as needed. You may also be required to become the technical expert on a specific aspect of the game project.Key ResponsibilitiesOversee the realization and implementation of the technical components of a complete game feature, closely collaborating with technical directors, programmers, and other disciplines.Act as a technical expert on specific topics, managing tools, documentation, and technical support while identifying and disseminating best practices.Engage in optimization and validation of data, ensuring your colleagues adhere to technical standards for your area of expertise while considering budget constraints.Contribute to advanced debugging of data throughout the production process.Provide periodic feedback to the design leadership, offering suggestions for tool and method improvements.Participate in testing new features or tools before they are deployed to the wider team.Perform production tasks as a game or level designer, including prototyping gameplay functionalities during game design.Design and implement more complex and abstract design elements that present technical challenges or impact the overall game.
WHY JOIN EPIC?At the heart of Epic’s achievements are our talented and passionate individuals. We take pride in fostering a collaborative, inclusive, and creative atmosphere. Whether it’s developing acclaimed games or engineering innovative technology that empowers others to create visually captivating interactive experiences, we are continuously pushing the envelope.Being part of Epic means joining a team that is dedicated to serving our community and users. We are always striving to elevate the standards of game and engine development.ARTISTIC INNOVATIONYour RoleEpic Games is seeking a Senior Technical Designer specializing in Animation (TDiA) to enhance our animation systems. In this role, you will leverage your artistic intuition and technical expertise in character animation to design and implement engaging gameplay animation systems that showcase high-quality character motion. You will serve as the primary resource for addressing animation implementation queries and technical challenges, collaborating closely with colleagues in Animation, Design, and Programming to ensure a seamless animation pipeline. Additionally, you will identify potential challenges and deploy effective solutions, utilizing your technical insights to bridge communication between the animation team and other departments.Your ResponsibilitiesDevelop animation behavior tools, techniques, and philosophies for building intricate movement systems.Design and implement animation state machines, behaviors, and runtime solutions.Collaborate with Animation, Design, and Programming teams to analyze, troubleshoot, and resolve animation implementation issues.Work alongside animation leadership to uphold the style and quality standards for animations within the game.Seek opportunities to enhance the animation pipeline/workflow and propose solutions for technical animation challenges, including conducting training and creating documentation for the animation team.QualificationsStrong animation sensibility with a solid grasp of both realistic and stylized character motion, and the methodologies to achieve these with modern animation techniques.In-depth knowledge of animation pipelines, including source content management and rigging.
Join Playwing, a proud sister company of Ubisoft, as we expand our innovative studio in Montreal, Canada, in search of a skilled Mobile Game Designer.Our dedicated team is focused on developing engaging, high-quality mobile games with a strong emphasis on player enjoyment and experience. We adopt an agile, multidisciplinary approach, enabling collaboration with programmers and artists to implement gameplay features from initial design to final validation.This is an exceptional opportunity to be part of an exciting journey from the ground up. If you have a passion for creating outstanding games for a global audience, we invite you to join us in our mission to deliver premium mobile gaming experiences!As a Game Designer, you will be responsible for defining the mechanics and rules that shape the ultimate gaming experience, aligning with our design and creative visions.
As a Principal Technical Designer, you will be instrumental in crafting and executing intricate technical and systemic design components for our games. Your role positions you as a prominent game or level designer, acknowledged for your technical prowess within a multidisciplinary production team.As a trusted technical resource, you will provide guidance and support to your colleagues, ensuring seamless collaboration. Additionally, you'll serve as the project's technical authority on specific game elements.Key Responsibilities:Collaborate with technical directors, programmers, and cross-functional teams to develop and implement the technical aspects of game features.Act as a technical authority on designated topics, overseeing tools and documentation, offering technical support, and advocating for best practices.Engage in data optimization and validation, balancing budget considerations while adhering to technical standards.Participate in the advanced debugging process of data throughout production phases.Provide insightful feedback to design directors, including suggestions for tool and method enhancements.Assist in testing new features and tools prior to their official launch.Contribute to production tasks within the game and level design teams and prototype gameplay features.Design and implement complex, abstract, and technically challenging design elements that span across the game.
Epic Games, Inc. creates interactive experiences and develops engine technology used by players and creators around the world. The company emphasizes collaboration, inclusion, and innovation, with every project shaped by a commitment to the community and a focus on delivering value to users. The UX Design group at Epic Games centers its work on user needs, tackling complex challenges with practical, intuitive solutions. Anticipating how players interact with games is a core part of the team’s approach. Role overview This Lead Technical UI Designer position is based in Montreal, Quebec, Canada, and focuses on Rocket League. The role involves leading a team of Technical UI Designers responsible for building and implementing UI systems using Unreal Engine. It combines leadership, hands-on development, and collaboration across disciplines to deliver user interfaces experienced by millions of players. Main responsibilities Lead and mentor a group of Technical UI Designers working on Rocket League’s UI systems. Encourage collaboration with UX Designers, UI Artists, and UI Engineers to maintain consistency and quality. Develop and uphold best practices and procedures for Technical UI Design. Translate features and wireframes into widgets, materials, and input navigation for UI systems. Implement blueprint logic and assist UI Artists with special presentation behaviors. Troubleshoot blueprint and UMG issues using a range of tools and techniques. Requirements Experience leading a team of 2–6 people or equivalent training. Expertise in designing UI and experiences within game engines for multiple platforms, including mobile, web, PC, and consoles. Background in creating materials and shaders in Unreal Engine or a similar environment. Strong understanding of user-centered design principles and practices.
Join our innovative team as a Game Concept Designer (3C) at Jobs for Humanity. In this exciting role, you will be responsible for crafting engaging game concepts that resonate with diverse audiences. You will work collaboratively with a talented team to develop creative game mechanics, storylines, and visuals that enhance player experience.
As a Game Designer (Combat) for For Honor at Ubisoft Montréal, you will play a pivotal role in shaping combat systems, controls, interfaces, and various interactive elements to realize the vision of the Creative Director and provide the sought-after experience for players. Your contributions will significantly enhance our unique multiplayer universe, ensuring that every encounter remains engaging, balanced, and true to the spirit of For Honor.Your ResponsibilitiesDesign and evolve combat systems that deliver fair, entertaining, and strategic multiplayer encounters.Adjust hero move sets, weapon interactions, and abilities to maintain competitive integrity.Collaborate across disciplines to integrate animations, controls, and visual effects into combat mechanics.Standardize, document, and communicate combat design elements while keeping references current.Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine them.Work closely with the Game Design Director to align combat with the overall vision.Partner with programmers and technical designers to develop tools that facilitate the implementation of combat systems.Contribute to other design aspects while maintaining a focus on the multiplayer combat experience.
WHAT DEFINES EPIC?At the heart of Epic's achievements are talented and driven individuals. We pride ourselves on fostering a collaborative, inclusive, and innovative atmosphere. Whether we are crafting award-winning games or developing groundbreaking engine technology that empowers others to create visually stunning interactive experiences, we are perpetually pushing the boundaries of creativity.Being part of Epic means joining a team that consistently aims to uplift our community and our users. We are always innovating to elevate the standards of game and engine development.DESIGN DEPARTMENTOur MissionUtilize your design prowess at a pioneering company that dares to challenge the status quo. From character and level design to competitive gameplay and system design, contribute to shaping the future of interactive entertainment at Epic.Your ResponsibilitiesThe Fortnite team at Epic Games is seeking a Design Director to steer the vision for the Battle Pass, Fortnite Crew, and other pass offerings (e.g., Music Pass and thematic passes). You will define the overarching vision and take ownership of the Passes’ results within Fortnite. Collaborating with peers across Game Design, UX/UI, Production, Art, and QA, you will ensure the overall success of the product. This role involves working closely with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UX/UI, Product Management, Data Science, and Marketing, while aligning with Executive Stakeholders.Key Duties Include:Taking direct responsibility for the design and success of the Pass product, framing vision and goals for the broader team with an outcomes-focused approach.Leading design initiatives for Passes to craft a comprehensive player experience, including unlock systems, progression systems, rewards, and monetization strategies, while co-leading feature development alongside UX/UI and Product partners.Collaborating with both first-party and third-party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure seamless progression integrity across platforms.Monitoring and fostering healthy gameplay in Fortnite, including mentoring the XP system team. Establishing guidelines and strategies for the XP system.Participating in playtests and engaging with the live game to provide constructive feedback, identifying practical solutions to challenges and opportunities for your team’s enhancement.Ideal Candidate Profile:7+ years of experience in game design in a senior leadership role, with a focus on overseeing engagement systems related to pass-type structures; experience with subscription models is a plus.Highly analytical and...
Join our innovative team at Jobs for Humanity as a Game Designer specializing in the 3C genre. In this role, you will unleash your creativity and contribute to the development of engaging gameplay experiences that resonate with diverse audiences. Collaborate with cross-functional teams to ideate, design, and implement game mechanics, ensuring an immersive and enjoyable user experience.
Join us as a Game Designer (Combat) for For Honor at Ubisoft Montreal, where you will play a pivotal role in crafting combat systems, controls, interfaces, and other interactive components that breathe life into the Creative Director’s vision and enhance the player experience. You will actively contribute to the ongoing evolution of our unique multiplayer universe, ensuring that every battle is immersive, balanced, and captures the essence of For Honor.Key ResponsibilitiesDevelop and enhance combat systems that ensure fair, enjoyable, and strategic multiplayer encounters.Balance hero move sets, weapon interactions, and abilities to uphold competitive integrity.Collaborate with diverse teams to seamlessly integrate animations, controls, and special effects into combat mechanics.Standardize, document, and disseminate fight design specifics within the team; maintain up-to-date references.Prototype and rigorously test new mechanics, gathering quantitative and qualitative feedback for iterative improvement.Work closely with the Game Design Director to ensure alignment of combat design with the overarching creative vision.Partner with programmers and technical designers to create tools that facilitate combat system implementation.Contribute to broader game design initiatives while maintaining a focus on the multiplayer combat experience.
Join our dynamic team at Jobs for Humanity as a Game Designer specializing in social features for the exciting Rainbow Six Mobile game. You will play a pivotal role in shaping the player experience, fostering community engagement, and enhancing social interactions within the game. Your creativity and design skills will be essential in developing innovative features that resonate with players and strengthen the game's community.
Join our dynamic team at Jobs for Humanity as a Level Designer specializing in mission creation. In this role, you will collaborate with a diverse group of talented individuals to design and implement engaging game levels that are not only fun but also promote inclusivity and accessibility.We value creativity and innovation, and we are looking for someone who is passionate about crafting immersive experiences for players of all backgrounds. If you have a keen eye for detail and a strong understanding of gameplay mechanics, we want to hear from you!
Dec 8, 2025
Sign in to browse more jobs
Create account — see all 308 results
Tailoring 0 resumes…
Tailoring 0 resumes…
We'll move completed jobs to Ready to Apply automatically.