Senior Gameplay Programmer Assassin S Creed Codename Invictus jobs in Montreal – Browse 320 openings on RoboApply Jobs
Senior Gameplay Programmer Assassin S Creed Codename Invictus jobs in Montreal
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Experience Level
Senior
Qualifications
The ideal candidate will have:Proficiency in C++ and experience with game development enginesStrong understanding of gameplay mechanics and player experience designExperience in multiplayer game programming and network architectureAbility to work collaboratively in a fast-paced team environmentExcellent problem-solving skills and attention to detail
About the job
Join the dynamic team at jobsforhumanity as a Senior Gameplay Programmer for the highly anticipated project, Assassin’s Creed: Codename INVICTUS. You will play a crucial role in shaping innovative gameplay experiences that engage players worldwide. This position offers an exciting opportunity to work in a collaborative environment with cutting-edge technology.
About jobsforhumanity
At jobsforhumanity, we are dedicated to creating inclusive opportunities in the gaming industry. We believe in empowering diverse talent and fostering a culture where creativity thrives. Join us and be part of a team that is committed to making a difference through innovative gaming experiences.
Join the dynamic team at jobsforhumanity as a Senior Gameplay Programmer for the highly anticipated project, Assassin’s Creed: Codename INVICTUS. You will play a crucial role in shaping innovative gameplay experiences that engage players worldwide. This position offers an exciting opportunity to work in a collaborative environment with cutting-edge technology.
Join our dynamic team as an Online C++ Programmer working on the highly anticipated Assassin’s Creed Codename Invictus. In this role, you will be at the forefront of game development, utilizing your expertise in C++ to create immersive online experiences. Collaborate with a passionate team of developers to bring innovative gameplay mechanics to life and ensure top-notch performance in a vibrant game environment.
Join the team behind the iconic Assassin's Creed franchise as an Online Programmer specializing in Networks (C++). In this pivotal role, you will collaborate with talented developers to create immersive online experiences for players worldwide. Your expertise in C++ and network programming will be crucial in enhancing the game's functionality and performance.
Ubisoft Montreal is hiring a Principal Lighter to lead the lighting team on Assassin's Creed Invictus. This position plays a key role in defining the visual tone and atmosphere of the game, shaping how players experience its world. Role overview The Principal Lighter guides the lighting department, working closely with artists and other teams to set the overall mood. Lighting decisions in this role have a direct impact on storytelling and player immersion throughout the game. What you will do Lead the lighting department for Assassin's Creed Invictus Establish the visual style and mood across the game Use lighting to support storytelling and deepen immersion Help ensure the visuals draw in and engage players
As a Creative Director at Ubisoft Montreal, you will be instrumental in shaping the overarching vision that drives our game development process. Your leadership will cultivate a collaborative atmosphere that sparks creativity, motivating teams to generate innovative ideas that align with our artistic direction.In this role, you will ensure that all production efforts are harmonized towards a unified objective, guaranteeing that every decision enhances the gaming experience we aim to deliver to players worldwide.Key Responsibilities:Articulate a clear and engaging creative vision for the game.Collaborate closely with team members to integrate various elements of design, graphics, narrative, and technology into a cohesive whole.Effectively communicate the creative vision throughout the production process to guide and inspire teams.Present the game vision to editorial and upper management, advocating for your team and the project.Ensure the game's quality and consistency, aligning creative aspects with branding and strategic goals.Discuss and prioritize production timelines, scopes, and objectives with the producer.Travel both locally and internationally to showcase the game, engage with external partners, and visit co-development studios.
As the Creative Director at Ubisoft Montreal, you will be responsible for establishing and articulating the high-level vision that shapes the game we are developing. You will lead the overall creative direction, fostering a collaborative creative environment that inspires teams to generate the best ideas to support this vision.Your role will ensure that all team efforts are aligned towards a common goal and shared vision. You will guarantee that every choice made during production reflects the essence of the game and brings its intended experience to life for players around the globe.Key Responsibilities:Define a clear and coherent creative vision for the game.Collaborate closely with other leadership team members to develop their specific components of the vision and unify your concepts to connect all aspects of design, graphics, narrative, and technical elements.Communicate and emphasize creative direction throughout production to guide teams.Present the game vision to the editorial team and senior management, representing your team and the project to them.Validate the consistency and quality of the game, ensuring creative alignment between the brand, experience, and strategy.Review and discuss priorities, timelines, and production scope with the producer.Travel locally and internationally to present the game, meet external partners, visit co-development studios, etc.
Ubisoft Montreal seeks a Lead 3D Lighting Artist to define the visual atmosphere of Assassin's Creed Invictus. This role focuses on shaping the game's environments through lighting that enhances immersion and supports gameplay. The position is based in Montreal and centers on the artistic and technical aspects of lighting design for a major title in the Assassin's Creed series. Main responsibilities Direct the creation and implementation of lighting across diverse game environments Collaborate with art and design teams to establish lighting standards and benchmarks Influence visual storytelling and overall artistic direction through lighting choices Mentor and support junior lighting artists, offering guidance and feedback Foster a creative, team-oriented studio culture Requirements Extensive experience with 3D lighting in game development Proficiency in lighting tools and techniques used in modern game engines Demonstrated leadership and mentoring skills within an art team Strong collaboration skills and attention to visual detail This position offers the chance to influence the look and feel of Assassin's Creed Invictus through expert lighting design and team leadership.
Join the talented team at Ubisoft as a Senior Character Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will be responsible for creating stunning character designs that embody the essence of the Assassin's Creed universe. Collaborate closely with the design and animation teams to ensure seamless integration of character assets into the game.
Join the creative team at Ubisoft as a Special Effects Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will be responsible for crafting stunning visual effects that will bring our game worlds to life. Collaborate with designers and programmers to ensure that your effects enhance gameplay and immerse players in the experience.
Become a pivotal part of our creative team as a VFX Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will leverage your artistic vision and technical skills to create stunning visual effects that enhance the gaming experience. Collaborate closely with designers, animators, and programmers to push the boundaries of visual storytelling in our immersive worlds.
Join our dynamic team as a Senior Gameplay Programmer and contribute to the exciting world of For Honor. In this role, you will work collaboratively with designers and artists to create engaging gameplay experiences. Utilize your expertise in programming and game development to refine existing systems and innovate new features.
About the Role Haven Interactive Studios is looking for a Senior Gameplay Programmer based in Montreal, Quebec, or elsewhere in Canada. This role focuses on gameplay systems and their technical quality. Collaboration with the Gameplay Team is central, especially when clarifying technical needs and contributing to project planning. The position involves leading technical design and implementation, balancing both design and artistic requirements to support engaging player experiences. Reporting Line This position reports directly to the Technical Program Director. Main Responsibilities Deliver systems and features that align with both design and technical specifications. Optimize and debug gameplay code to maintain performance and technical standards. Promote best coding practices, focusing on sustainable, high-performance, and maintainable code. Help develop technical design documents, clarify requirements, define tasks, and take part in peer code reviews. Plan tasks effectively and provide realistic progress updates to management. Identify risks early and propose solutions to minimize their impact on gameplay. Keep current with new technologies and suggest their use when they benefit the project.
Join our dynamic team as a Senior Gameplay Programmer where you'll have the opportunity to work on an exciting new intellectual property. You will be a key player in designing and developing engaging gameplay mechanics that captivate players and elevate gaming experiences. This role demands technical expertise, creativity, and a passion for pushing the boundaries of game development.
Join Playwing as a skilled Gameplay Programmer at our new studio in Montreal, Canada. We are on the lookout for individuals who are passionate about developing engaging mobile games that prioritize fun and player experience.As part of our small yet seasoned team, you will be involved in the entire game development process, collaborating closely with designers and artists to bring core gameplay features to life. From the initial design discussions to the final testing phases, your contributions will be key to our success.This role offers a unique chance to be part of an exciting journey from the ground up. If you are dedicated to creating outstanding gaming experiences for players worldwide, you have found the right opportunity!
About Behaviour Interactive Behaviour Interactive, based in Montreal, is an independent game studio with over 1,200 team members worldwide. The company develops games for PC, console, and mobile, and has additional studios in Toronto, Rotterdam, and the UK. Behaviour operates in two main areas: Services, which partners with industry leaders like Disney, Sony, Activision, and Nintendo, and Original Games, which includes the studio's own titles such as Dead by Daylight. Commitment to Inclusion Behaviour Interactive values diversity and strives to create an environment where everyone is welcome. The studio encourages applicants of all backgrounds, regardless of age, gender, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, disability, or any other status protected by law. Role Overview: Senior Gameplay Programmer – Dead by Daylight The team is looking for a Senior Gameplay Programmer to work on the acclaimed horror title, Dead by Daylight. This role sits at the heart of the Gameplay team, focusing on developing, implementing, and optimizing the mechanics that define the player experience. What You Will Do Design, implement, and refine core gameplay features for Dead by Daylight Collaborate with designers, artists, animators, and QA to bring creative concepts to life Optimize game systems to ensure a smooth and engaging player experience Location This position is based in Montreal, QC.
Join Behaviour Interactive as a Senior Gameplay Programmer for an exciting co-development project! In this role, you'll work collaboratively with a talented team to design, implement, and optimize engaging gameplay mechanics. Your expertise will contribute to creating immersive experiences that captivate players worldwide.As part of our innovative environment, you will have the opportunity to tackle challenging problems, utilize cutting-edge technology, and influence the direction of gameplay features. If you're passionate about gaming and dedicated to delivering high-quality work, we want to hear from you!
Join Gameloft in Montreal as a Senior Gameplay Programmer for our latest exciting new IP project on PC and Console. In this pivotal role, you will lead the development of engaging gameplay mechanics, collaborating with a talented team to create immersive gaming experiences that resonate with players worldwide.
Join Gameloft, a leader in the gaming industry, as a Gameplay Programmer for our exciting new IP on PC and console platforms. In this role, you will be integral in shaping the gaming experience by developing engaging gameplay mechanics and features. Collaborate with a talented team of designers and artists to create captivating and immersive gaming experiences that resonate with players worldwide.
Join our team as a Senior Gameplay Programmer specialized in Anti-Cheat systems for the acclaimed game Rainbow Six Siege. In this pivotal role, you will leverage your expertise to develop innovative solutions that enhance gameplay integrity and ensure a fair experience for all players. Collaborate with a dynamic team of developers and designers to design, implement, and optimize anti-cheat mechanisms, safeguarding the game's competitive environment.
About Sony Interactive Entertainment in Montreal PlayStation, part of Sony Interactive Entertainment and a subsidiary of Sony Group Corporation, develops and delivers PlayStation products and services such as PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and titles from PlayStation Studios. The team values diversity and inclusion, welcoming people who are curious about technology, gaming, and innovation. Role Overview Title: Senior Gameplay Programmer Location: Montreal, QC, Canada The Senior Gameplay Programmer will join a multidisciplinary team to design and implement gameplay systems. This role involves clarifying technical requirements, planning for the gameplay team, and ensuring that systems meet both design and artistic needs. The position reports to the Technical Program Director. Main Responsibilities Develop gameplay systems and features that align with design and technical requirements. Optimize and debug code for strong performance and technical quality. Apply and promote best coding practices and standards while building efficient technologies and code.
Join the dynamic team at jobsforhumanity as a Senior Gameplay Programmer for the highly anticipated project, Assassin’s Creed: Codename INVICTUS. You will play a crucial role in shaping innovative gameplay experiences that engage players worldwide. This position offers an exciting opportunity to work in a collaborative environment with cutting-edge technology.
Join our dynamic team as an Online C++ Programmer working on the highly anticipated Assassin’s Creed Codename Invictus. In this role, you will be at the forefront of game development, utilizing your expertise in C++ to create immersive online experiences. Collaborate with a passionate team of developers to bring innovative gameplay mechanics to life and ensure top-notch performance in a vibrant game environment.
Join the team behind the iconic Assassin's Creed franchise as an Online Programmer specializing in Networks (C++). In this pivotal role, you will collaborate with talented developers to create immersive online experiences for players worldwide. Your expertise in C++ and network programming will be crucial in enhancing the game's functionality and performance.
Ubisoft Montreal is hiring a Principal Lighter to lead the lighting team on Assassin's Creed Invictus. This position plays a key role in defining the visual tone and atmosphere of the game, shaping how players experience its world. Role overview The Principal Lighter guides the lighting department, working closely with artists and other teams to set the overall mood. Lighting decisions in this role have a direct impact on storytelling and player immersion throughout the game. What you will do Lead the lighting department for Assassin's Creed Invictus Establish the visual style and mood across the game Use lighting to support storytelling and deepen immersion Help ensure the visuals draw in and engage players
As a Creative Director at Ubisoft Montreal, you will be instrumental in shaping the overarching vision that drives our game development process. Your leadership will cultivate a collaborative atmosphere that sparks creativity, motivating teams to generate innovative ideas that align with our artistic direction.In this role, you will ensure that all production efforts are harmonized towards a unified objective, guaranteeing that every decision enhances the gaming experience we aim to deliver to players worldwide.Key Responsibilities:Articulate a clear and engaging creative vision for the game.Collaborate closely with team members to integrate various elements of design, graphics, narrative, and technology into a cohesive whole.Effectively communicate the creative vision throughout the production process to guide and inspire teams.Present the game vision to editorial and upper management, advocating for your team and the project.Ensure the game's quality and consistency, aligning creative aspects with branding and strategic goals.Discuss and prioritize production timelines, scopes, and objectives with the producer.Travel both locally and internationally to showcase the game, engage with external partners, and visit co-development studios.
As the Creative Director at Ubisoft Montreal, you will be responsible for establishing and articulating the high-level vision that shapes the game we are developing. You will lead the overall creative direction, fostering a collaborative creative environment that inspires teams to generate the best ideas to support this vision.Your role will ensure that all team efforts are aligned towards a common goal and shared vision. You will guarantee that every choice made during production reflects the essence of the game and brings its intended experience to life for players around the globe.Key Responsibilities:Define a clear and coherent creative vision for the game.Collaborate closely with other leadership team members to develop their specific components of the vision and unify your concepts to connect all aspects of design, graphics, narrative, and technical elements.Communicate and emphasize creative direction throughout production to guide teams.Present the game vision to the editorial team and senior management, representing your team and the project to them.Validate the consistency and quality of the game, ensuring creative alignment between the brand, experience, and strategy.Review and discuss priorities, timelines, and production scope with the producer.Travel locally and internationally to present the game, meet external partners, visit co-development studios, etc.
Ubisoft Montreal seeks a Lead 3D Lighting Artist to define the visual atmosphere of Assassin's Creed Invictus. This role focuses on shaping the game's environments through lighting that enhances immersion and supports gameplay. The position is based in Montreal and centers on the artistic and technical aspects of lighting design for a major title in the Assassin's Creed series. Main responsibilities Direct the creation and implementation of lighting across diverse game environments Collaborate with art and design teams to establish lighting standards and benchmarks Influence visual storytelling and overall artistic direction through lighting choices Mentor and support junior lighting artists, offering guidance and feedback Foster a creative, team-oriented studio culture Requirements Extensive experience with 3D lighting in game development Proficiency in lighting tools and techniques used in modern game engines Demonstrated leadership and mentoring skills within an art team Strong collaboration skills and attention to visual detail This position offers the chance to influence the look and feel of Assassin's Creed Invictus through expert lighting design and team leadership.
Join the talented team at Ubisoft as a Senior Character Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will be responsible for creating stunning character designs that embody the essence of the Assassin's Creed universe. Collaborate closely with the design and animation teams to ensure seamless integration of character assets into the game.
Join the creative team at Ubisoft as a Special Effects Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will be responsible for crafting stunning visual effects that will bring our game worlds to life. Collaborate with designers and programmers to ensure that your effects enhance gameplay and immerse players in the experience.
Become a pivotal part of our creative team as a VFX Artist for the highly anticipated Assassin's Creed Invictus. In this role, you will leverage your artistic vision and technical skills to create stunning visual effects that enhance the gaming experience. Collaborate closely with designers, animators, and programmers to push the boundaries of visual storytelling in our immersive worlds.
Join our dynamic team as a Senior Gameplay Programmer and contribute to the exciting world of For Honor. In this role, you will work collaboratively with designers and artists to create engaging gameplay experiences. Utilize your expertise in programming and game development to refine existing systems and innovate new features.
About the Role Haven Interactive Studios is looking for a Senior Gameplay Programmer based in Montreal, Quebec, or elsewhere in Canada. This role focuses on gameplay systems and their technical quality. Collaboration with the Gameplay Team is central, especially when clarifying technical needs and contributing to project planning. The position involves leading technical design and implementation, balancing both design and artistic requirements to support engaging player experiences. Reporting Line This position reports directly to the Technical Program Director. Main Responsibilities Deliver systems and features that align with both design and technical specifications. Optimize and debug gameplay code to maintain performance and technical standards. Promote best coding practices, focusing on sustainable, high-performance, and maintainable code. Help develop technical design documents, clarify requirements, define tasks, and take part in peer code reviews. Plan tasks effectively and provide realistic progress updates to management. Identify risks early and propose solutions to minimize their impact on gameplay. Keep current with new technologies and suggest their use when they benefit the project.
Join our dynamic team as a Senior Gameplay Programmer where you'll have the opportunity to work on an exciting new intellectual property. You will be a key player in designing and developing engaging gameplay mechanics that captivate players and elevate gaming experiences. This role demands technical expertise, creativity, and a passion for pushing the boundaries of game development.
Join Playwing as a skilled Gameplay Programmer at our new studio in Montreal, Canada. We are on the lookout for individuals who are passionate about developing engaging mobile games that prioritize fun and player experience.As part of our small yet seasoned team, you will be involved in the entire game development process, collaborating closely with designers and artists to bring core gameplay features to life. From the initial design discussions to the final testing phases, your contributions will be key to our success.This role offers a unique chance to be part of an exciting journey from the ground up. If you are dedicated to creating outstanding gaming experiences for players worldwide, you have found the right opportunity!
About Behaviour Interactive Behaviour Interactive, based in Montreal, is an independent game studio with over 1,200 team members worldwide. The company develops games for PC, console, and mobile, and has additional studios in Toronto, Rotterdam, and the UK. Behaviour operates in two main areas: Services, which partners with industry leaders like Disney, Sony, Activision, and Nintendo, and Original Games, which includes the studio's own titles such as Dead by Daylight. Commitment to Inclusion Behaviour Interactive values diversity and strives to create an environment where everyone is welcome. The studio encourages applicants of all backgrounds, regardless of age, gender, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, disability, or any other status protected by law. Role Overview: Senior Gameplay Programmer – Dead by Daylight The team is looking for a Senior Gameplay Programmer to work on the acclaimed horror title, Dead by Daylight. This role sits at the heart of the Gameplay team, focusing on developing, implementing, and optimizing the mechanics that define the player experience. What You Will Do Design, implement, and refine core gameplay features for Dead by Daylight Collaborate with designers, artists, animators, and QA to bring creative concepts to life Optimize game systems to ensure a smooth and engaging player experience Location This position is based in Montreal, QC.
Join Behaviour Interactive as a Senior Gameplay Programmer for an exciting co-development project! In this role, you'll work collaboratively with a talented team to design, implement, and optimize engaging gameplay mechanics. Your expertise will contribute to creating immersive experiences that captivate players worldwide.As part of our innovative environment, you will have the opportunity to tackle challenging problems, utilize cutting-edge technology, and influence the direction of gameplay features. If you're passionate about gaming and dedicated to delivering high-quality work, we want to hear from you!
Join Gameloft in Montreal as a Senior Gameplay Programmer for our latest exciting new IP project on PC and Console. In this pivotal role, you will lead the development of engaging gameplay mechanics, collaborating with a talented team to create immersive gaming experiences that resonate with players worldwide.
Join Gameloft, a leader in the gaming industry, as a Gameplay Programmer for our exciting new IP on PC and console platforms. In this role, you will be integral in shaping the gaming experience by developing engaging gameplay mechanics and features. Collaborate with a talented team of designers and artists to create captivating and immersive gaming experiences that resonate with players worldwide.
Join our team as a Senior Gameplay Programmer specialized in Anti-Cheat systems for the acclaimed game Rainbow Six Siege. In this pivotal role, you will leverage your expertise to develop innovative solutions that enhance gameplay integrity and ensure a fair experience for all players. Collaborate with a dynamic team of developers and designers to design, implement, and optimize anti-cheat mechanisms, safeguarding the game's competitive environment.
About Sony Interactive Entertainment in Montreal PlayStation, part of Sony Interactive Entertainment and a subsidiary of Sony Group Corporation, develops and delivers PlayStation products and services such as PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and titles from PlayStation Studios. The team values diversity and inclusion, welcoming people who are curious about technology, gaming, and innovation. Role Overview Title: Senior Gameplay Programmer Location: Montreal, QC, Canada The Senior Gameplay Programmer will join a multidisciplinary team to design and implement gameplay systems. This role involves clarifying technical requirements, planning for the gameplay team, and ensuring that systems meet both design and artistic needs. The position reports to the Technical Program Director. Main Responsibilities Develop gameplay systems and features that align with design and technical requirements. Optimize and debug code for strong performance and technical quality. Apply and promote best coding practices and standards while building efficient technologies and code.
Apr 15, 2026
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